Showing posts with label Unreal Engine 4. Show all posts
Showing posts with label Unreal Engine 4. Show all posts

2018 Spring UE4 Jam

Me, Ronja and Vilma worked together during the 2018 Spring #ue4jam and made a game. The theme for the game jam this time was: Transformation. Our game can be downloaded here on the itch.io page: Transforester A full play through video can be found here: https://www.youtube.com/watch?v=TypANH5k9Lo. The game logic was implemented using only blueprint. This post is about making the game from start to finish.

Location Based Saturation in Unreal Engine 4

During the Epic MegaJam 2017 I made one implementation of a Location Based Saturation that over time transitions from being desaturated to fully saturated. This is the technical implementation of that feature. The effect is demonstrated in this clip.

Epic Megajam 2017

Me and Ronja (@Roniatrix) made a game together for the Epic MegaJam 2017. The theme for this gamejam was: However vast the darkness, we must supply our own light. Our game is called E For Hugs. This post is about our way from start to finish making the game. Gameplay of the game can be found here: https://youtu.be/A-0y85LOBo4. The game was implemented using only blueprints for the code.
The game can be downloaded here: https://www.dropbox.com/s/ypmgekycdpldaht/EForHugs.zip?dl=0